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  • Quote The Quotes 7:20 pm on October 17, 2011 Permalink
    Tags: Apps, , , , ,   

    iPhone Obsessed: Photo editing experiments with Apps

    • ISBN13: 9780321771629
    • Condition: New
    • Notes: BRAND NEW FROM PUBLISHER! 100% Satisfaction Guarantee. Tracking provided on most orders. Buy with Confidence! Millions of books sold!

    Obsessed with the instant gratification of taking pictures with his iPhone, designer-photographer Dan Marcolina dedicated an entire year to a series of mobile image experiments. His amazing results and the post-processing steps on the iPhone to achie

    List Price: $ 29.99

    Price: $ 16.94

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  • Quote The Quotes 7:20 pm on October 17, 2011 Permalink
    Tags: Apps, , , , ,   

    iPhone Obsessed: Photo editing experiments with Apps

    • ISBN13: 9780321771629
    • Condition: New
    • Notes: BRAND NEW FROM PUBLISHER! 100% Satisfaction Guarantee. Tracking provided on most orders. Buy with Confidence! Millions of books sold!

    Obsessed with the instant gratification of taking pictures with his iPhone, designer-photographer Dan Marcolina dedicated an entire year to a series of mobile image experiments. His amazing results and the post-processing steps on the iPhone to achie

    List Price: $ 29.99

    Price: $ 16.94

    More Products

     
  • Quote The Quotes 7:20 am on December 26, 2010 Permalink | Reply
    Tags: Apps, , CSS3, , , HTML5, , , , , , Standards, touch,   

    The Web Designer’s Guide to iOS Apps: Create iPhone, iPod touch, and iPad apps with Web Standards (HTML5, CSS3, and JavaScript) (Voices That Matter)

    If you are a designer who knows HTML, CSS, and JavaScript, you can easily learn how to make native iPhone, iPod touch, and iPad apps—and distribute them worldwide via the App Store.

    When combined with an Objective-C framework, web standards

    List Price: $ 39.99

    Price: $ 24.52

     
  • Quote The Quotes 7:22 am on October 20, 2010 Permalink | Reply
    Tags: , Apps, Designing, , , Prototyping, Sketching, , UserCentered   

    Designing the iPhone User Experience: A User-Centered Approach to Sketching and Prototyping iPhone Apps

    • ISBN13: 9780321699435
    • Condition: New
    • Notes: BRAND NEW FROM PUBLISHER! BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed

    With over 150,000 apps in the App Store, it has become increasingly challenging for app designers and developers to differentiate their apps. The days are long gone when it was possible to crank out an app over the weekend and refine it after recei

    Rating: (out of 6 reviews)

    List Price: $ 44.99

    Price: $ 25.58

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    • product_guy 7:46 am on October 20, 2010 Permalink

      Review by product_guy for Designing the iPhone User Experience: A User-Centered Approach to Sketching and Prototyping iPhone Apps
      Rating:
      Blends an expert knowledge of what is unique to the iPhone with a deep expertise in the science of developing products that delight users of any platform.

      Ginsburg draws upon her consulting experience to deftly apply key elements of the disciplines of user research, interaction design, and visual design to mobile apps. It’s like having a team of experts at your fingertips.

      Case studies with entrepreneurs in the trenches of iPhone app design (Foodspotting, Aardvark, Voices, lots more) illustrate how to apply user-centered design to various app styles.

      Don’t just release your half-baked app to lukewarm reviews – read this first!

    • Nathanael Clinton 7:51 am on October 20, 2010 Permalink

      Review by Nathanael Clinton for Designing the iPhone User Experience: A User-Centered Approach to Sketching and Prototyping iPhone Apps
      Rating:
      Browse the app store and you’ll find a ton of bad iPhone application designs, and a few great ones. “Designing the iPhone User Experience” is more than just a catalog of successful apps or UI patterns – it gives you a set of tools for how to approach the design process from start to finish. What should I design? Who are my users? How do I make a prototype? How do I figure out if my design works? What about branding?

      Much of Ginsburg’s insights apply equally well to spaces beyond the iPhone as they do to this one device. Android, iPad, and web app designers alike will find a ton of value here.

      The case studies are thoughtful and illustrative – not filler.

      I have consumed more than my share of design books over the years. “Designing…” is one of the few that will help me both create a better product and a better process.

    • Andrew MckInney 8:47 am on October 20, 2010 Permalink

      Review by Andrew MckInney for Designing the iPhone User Experience: A User-Centered Approach to Sketching and Prototyping iPhone Apps
      Rating:
      I design and create iPhone and mobile apps for a living, so I’ve seen my share of carbon-copied iPhone HIG’s with little thought about the user research, experience design overall device navigation. Suzanne’s book is not this! She covers all of these important mobile user experience topics plus some. She starts you off with a classic interaction design approach, then dives into how these research elements apply to device design, and provides a great deal of exemplars to back up her thoughts.

      For those already familiar with user experience design, Suzanne’s discussion of the device capabilities, navigation and interface elements/interplay is equally as valuable. Suzanne’s book actually changed the way I approached my soon-to-be-released iPhone App DrivingBuddy. You could spend hours looking for examples of well-designed mobile apps and diagnosing why exactly they are great, or you could just read Suzanne’s book :)

      This book is clearly written for a designerly audience, but also lays the groundwork for user experience newbies. I highly recommend this book to anyone tackling the difficult task of designing for mobile.

    • Harry Max 9:46 am on October 20, 2010 Permalink

      Review by Harry Max for Designing the iPhone User Experience: A User-Centered Approach to Sketching and Prototyping iPhone Apps
      Rating:
      This book is a must-read for anybody seriously interested in understanding the nuts and bolts of good user experience design for the iPhone.

      The fact is, there’s a huge difference between designing the right thing and designing the thing right. And Suzanne Ginsburg hits the nail on the head as she expertly conveys what’s involved in designing for the iPhone, or for any mobile device / app for that matter. She manages to demystify the front end of the design process, the part that most people don’t know they don’t know.

      As the user experience migrates from being browser-centric to being app-centric, it becomes increasingly important for anybody interested in developing such apps — clever entrepreneurs and enterprise product managers alike — to understand the fundamentals of good design, the process steps, key distinctions, and best practices.

      Designing the iPhone User Experience walks the talk by connecting what some mistakenly think of as abstract theory to irrefutable value of the practice outlined in the case studies she has included.

      What I love about this book is:

      - How Part 1 orients the reader to the capabilities of the iPhone from the point of view of somebody who might want to take advantage of them; and it does so in a way that inspires and challenges the reader to imagine the possibilities.

      - The way Part II demystifies the aspects of the design process to increase the likelihood that you’re going to design the right thing. That is to say, by presenting the essentials of user research and evaluating the competition, the author reminds us that there are ways to dramatically reduce the chances the reader (as designer) developer will go awry early on or that the investment will fall flat.

      - The focus of Part III to help the reader formalize his or her approach to prototyping concepts for the iPhone app. This is usually where people start, so it’s helpful for the reader to understand that knowing what the iPhone is capable of, in concert with doing a bit of up-front research (user and competitive) can save a lot of time, effort, and money. If the book has a weakness, it is that the author presupposes the reader has what I might, for lack of a better term, call the business case. But, alas, that is clearly beyond the scope of this work.

      The later half of the book offers the reader design meat and potatoes; well, at least as they relate to iPhone app development. What book on designing user experiences would be complete without a healthy discussion of usability testing, Iterative design refinements, user interface design core concepts, and vis-dev (visual development)?

      Highly recommended.

    • Juio E. Barros 10:22 am on October 20, 2010 Permalink

      Review by Juio E. Barros for Designing the iPhone User Experience: A User-Centered Approach to Sketching and Prototyping iPhone Apps
      Rating:
      The book outlines the steps and thought processes one needs to consider to create intuitive, easy to use, powerful applications. It addresses everything from early user and competitive research to graphic design and iOS conventions and mixes in some very interesting case studies.

      Great book. A must read for all iOS developer’s and clients.

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